Posts Tagged ‘Seneca College’

FITC day three

Sunday, May 3rd, 2009

Hey, it’s Samina here (again). Now, I know FITC wrapped up this past Tuesday, but they do say ‘better late than never’ (whoever ‘they’ are, anyway).

I was pretty busy looking after things at the booth for the first two days of FITC, so I hadn’t had a chance to take in a lot of the festival in general. On Tuesday, however, I attended two presentations. The first of these was “There is no Box: How to Think Beyond the Edge,” presented by Jason Theodor, Creative Director for Critical Mass. He has spent the better part of five years thinking about how we come up with ideas, and how we should go about developing better ones. He started off by talking about the evolution of the term ‘creativity’ itself; initially, creation was something only God could do, but this idea changed over time. Now, there is no single definition of creativity.

Jason feels that there are three elements that make up creativity: Action, Connection and Deviation; to come up with ideas, one has to stray from one’s normal way of thinking, push the edges, and strive to just be more creative. The three elements work as follows:

Action

This is the “do” element, and the important thing to keep in mind is quantity, because it’s better to produce many flawed results than to agonize over generating one perfect solution. Along with producing many solutions, he suggests that we adopt a “capture-catalogue-review” system: we should capture, or record, our ideas, whether on paper, camera, or other means; we should catalogue, or organize, our ideas; and we should continually review those ideas, refining and purging as necessary.

Connection

This is the “glue,” about seeing the links between different things. It’s beneficial to the creative individual to know a little about everything so that they are able to form the right connections when the time opportunity presents itself. The quote “Discovery favours the prepared mind” comes to mind; I seem to think it was Sir Sanford Fleming who said that, but there’s a good chance that I’ve muddled up the quote, the speaker, or both. At any rate, the point still stands. I don’t think Theodor himself was quite crystal in explaining this point, but he did bring up the use of mind-mapping to form new connections–write down your root word in the center of a sheet of paper, and then move outward, forming new associations as you go.

Deviation

This element has to do with “skew,” or breaking boundaries. This is where the term “there is no box” comes into play. I think the general idea of this point was that we must not limit ourselves to what we believe to be standards; that means self-censorship is a definite no.

I’m not sure how many people can consciously sit down and adopt a system such as this one, however logical it seems. I do, however, feel that there were some good ideas to be gleaned from the presentation:

    - “10 ideas in 10 minutes” - force yourself to come up with ideas in volume by imposing a time limit. You’ll be surprised with what you come up with.
    - Get out all your ideas, including the bad ones (don’t self-censor).
    - Don’t wait for inspiration, just get ideas out.
    - There are no rules!

For anyone who would like to take a more in-depth look at Jason Theodor’s creative method, you can access his presentation slides here.

Following this presentation, I attended a panel discussion entitled “Source + Creativity.” The panel members included Marcos Chin (best known for his illustrations for LavaLife; he has essentially made a career of Adobe Illustrator), Shaun Hammontree of MK12, interactive installation artist Camille Utterback, Jared Ficklin of Frog Design, and Dr. Woohoo. The discussion was centred around where ideas are found, sources of inspiration, etc., but I must admit that I wasn’t as engaged as I should have been, and I think lack of sleep was a contributing factor. My apologies.

Apart from the two presentations, I took a little time to play Rock Band with two friends in the gaming room set up on one side of the convention hall. That was a new experience for me, and I can’t say I did admirably well, but on the other hand it was my first time playing. I’d definitely try it again. Anyhow, I’ll write later on about the FITC wrap-up, soon hopefully!
-Samina

The FITC Experience (Mon. and Tues.)

Tuesday, April 28th, 2009

Hey all! Amanda Davy here, Digital Media Arts Graduate, Winter 2009 (at least, I hope so). I volunteered at FITC Monday and Tuesday morning, and I must say it was an enjoyable experience. There was a lot of meet-and-greet, chatting and generally friendly conversation. There was a great atmosphere floating around the halls and some friendly/competitve games of Rock Band going on during the breaks.

The most informative presentation for me on Monday was “The Ins and Outs: Flash CS4″, led by Richard Galvan. It basically explained all of the new implements in Flash CS4 for animation, along with hints for the developers as to how to integrate code into their functionality. I’m really interested in getting a look at that code.

I didn’t go to many of the presentations either day, but of the ones I saw on Tuesday I found “Get off your ass and start using AS3 already!” by R Blank the most helpful. Naturally, both appealed to my developer side and hence they were my favourites. There were a lot of other really good presentations though, such as “Getting in the Groove with PureMVC” by Tim Willison and “Things Every ActionScript Developer Should Know” by Grant Skinner.

I’m glad that I went to FITC, it’s a great opportunity to meet new people, learn a few new tricks and just to hang out and have a good time.

- Amanda

FITC Toronto - Day 1 and 2

Monday, April 27th, 2009

Hey, Samina here. I can’t believe it’s almost day three of FITC; the past two days have flown by. For a few weeks prior to the festival, I worked with Joe and Andrew to organize Seneca’s booth here, and it’s been awesome. Last year (the first time for both myself and the SCA at FITC) my main job was to organize the volunteers; this time around I got to take on a more involved role in the planning and truly see the process through from start to finish.

Following our last class of the semester (and of DMA, as we’re graduating this June), a few of us spent Friday afternoon loading up all our equipment and some artwork to bring downtown, Friday evening transporting and unloading it at the Hilton, and Saturday evening setting up the booth. FITC tends to be a series of late nights and early mornings (I was up at 5am today), but the sleep deprivation is completely worth it.

In between looking after the booth, I managed to finally take in a presentation today. I sat in on “Dame Judy Dench Could Kick my Mother’s Ass,” with Shaun Hamontree of MK12, a motion graphics company based in Missouri. Apparently, the company’s founders were all victims of the bursting dot-com bubble, who decided to joing forces after meeting in a coffee shop. They started making their own 1-minute films in-house, using only desktop software, and taking on all tasks themselves, including acting. One of their larger projects, A History of America, gained notice when they showed it to a member of FX Cartel. This lead to MK12 meeting film director March Forster, who asked them to produce some motion graphic elements for Stranger than Fiction (wicked movie by the way, showcasing Will Ferrell in a non-idiotic light).

MK12 worked on the opening titles for The Kite Runner (which I have no desire to see, given how depressing the book was), and then they landed what can only be described as an effing huge job: they were asked to work on Quantum of Solace, the latest Bond flick. Their first task was to simulate the “smart computer” used in the film, which in some ways looked like a gigantic touch screen. It was interesting to see how they moved from an initial idea of “brain mapping,” to filming a mocked-up set in order to give themselves a reference for motion, to progressively layering more and more into the scene to build realism. Finally, the scene was filmed with the actual actors, on-set, and the team used careful motion measurements as a basis for adding in the graphics.

Although this was already a pretty big deal, MK12 badly wanted to produce the film’s main title sequence, so they worked on a pitch. Their first two attempts involved motion tests with footage they took themselves, but they missed the mark somewhat. The Bond people wanted to convey desolation and the desert, so the company reworked their idea and storyboarded it out, arriving at a sequence in which women form from desert sand and try to consume Bond. The process involved sculpting women out of sand and working with particle animation to make the sand move. I haven’t see QoS, but the sequence looked pretty amazing.

Okay, all for now. I have plans to attend a few sessions tomorrow, so there will be more blog posts to follow!

-Samina