FITC day three

May 3rd, 2009

Hey, it’s Samina here (again). Now, I know FITC wrapped up this past Tuesday, but they do say ‘better late than never’ (whoever ‘they’ are, anyway).

I was pretty busy looking after things at the booth for the first two days of FITC, so I hadn’t had a chance to take in a lot of the festival in general. On Tuesday, however, I attended two presentations. The first of these was “There is no Box: How to Think Beyond the Edge,” presented by Jason Theodor, Creative Director for Critical Mass. He has spent the better part of five years thinking about how we come up with ideas, and how we should go about developing better ones. He started off by talking about the evolution of the term ‘creativity’ itself; initially, creation was something only God could do, but this idea changed over time. Now, there is no single definition of creativity.

Jason feels that there are three elements that make up creativity: Action, Connection and Deviation; to come up with ideas, one has to stray from one’s normal way of thinking, push the edges, and strive to just be more creative. The three elements work as follows:

Action

This is the “do” element, and the important thing to keep in mind is quantity, because it’s better to produce many flawed results than to agonize over generating one perfect solution. Along with producing many solutions, he suggests that we adopt a “capture-catalogue-review” system: we should capture, or record, our ideas, whether on paper, camera, or other means; we should catalogue, or organize, our ideas; and we should continually review those ideas, refining and purging as necessary.

Connection

This is the “glue,” about seeing the links between different things. It’s beneficial to the creative individual to know a little about everything so that they are able to form the right connections when the time opportunity presents itself. The quote “Discovery favours the prepared mind” comes to mind; I seem to think it was Sir Sanford Fleming who said that, but there’s a good chance that I’ve muddled up the quote, the speaker, or both. At any rate, the point still stands. I don’t think Theodor himself was quite crystal in explaining this point, but he did bring up the use of mind-mapping to form new connections–write down your root word in the center of a sheet of paper, and then move outward, forming new associations as you go.

Deviation

This element has to do with “skew,” or breaking boundaries. This is where the term “there is no box” comes into play. I think the general idea of this point was that we must not limit ourselves to what we believe to be standards; that means self-censorship is a definite no.

I’m not sure how many people can consciously sit down and adopt a system such as this one, however logical it seems. I do, however, feel that there were some good ideas to be gleaned from the presentation:

    - “10 ideas in 10 minutes” - force yourself to come up with ideas in volume by imposing a time limit. You’ll be surprised with what you come up with.
    - Get out all your ideas, including the bad ones (don’t self-censor).
    - Don’t wait for inspiration, just get ideas out.
    - There are no rules!

For anyone who would like to take a more in-depth look at Jason Theodor’s creative method, you can access his presentation slides here.

Following this presentation, I attended a panel discussion entitled “Source + Creativity.” The panel members included Marcos Chin (best known for his illustrations for LavaLife; he has essentially made a career of Adobe Illustrator), Shaun Hammontree of MK12, interactive installation artist Camille Utterback, Jared Ficklin of Frog Design, and Dr. Woohoo. The discussion was centred around where ideas are found, sources of inspiration, etc., but I must admit that I wasn’t as engaged as I should have been, and I think lack of sleep was a contributing factor. My apologies.

Apart from the two presentations, I took a little time to play Rock Band with two friends in the gaming room set up on one side of the convention hall. That was a new experience for me, and I can’t say I did admirably well, but on the other hand it was my first time playing. I’d definitely try it again. Anyhow, I’ll write later on about the FITC wrap-up, soon hopefully!
-Samina

Coffee and Tea at Flash In the Can

May 2nd, 2009

About a week ago it was: three days of flash, one coffee every half hour, and three cookies tucked into my pocket for good measure. The FITC was well worth experiencing. As someone who is not very familiar with flash, a few of the sessions whet a bit over my head. But all of them I went away with something. Some sessions left me with a feeling of excitement from seeing something creative and mind boggling, other times…grogginess and an awareness that new things are happening, but are still a work in progress. Here are my accounts of the past three days.

Adobe keynote - Richard Galvan and Justin Everett-Church
My very first session was nothing amazing or mind boggling but informative on the current Adobe applications for flash. They spoke about the features in Flash CS4, Flash Player and Adobe Air. I still don’t really understand what Adobe Air is about but it seems to be a work in progress.
His most interesting example was the double sided cloth. The wireframe of this cloth was based on triangles which could be manipulated to move in a more realistic manner. The triangles could also detect two sides. This enabled a movie clip to be played on the cloth while it was swaying, moved or being manipulated by the user. When the user flips the cloth around to the other side it was apparent that the cloth had two sides. I feel that it this is a really interesting user experience application. It would definitely bring a new level to the manipulation of objects but until technology is more easily accessible and powerful for everyone, this type of application would only be experienced by a small population (worldwide).

Another example that was shown were changeable text fields. Basically you could create individual text boxes which could be moved around to create text fields that are not big square fields. Text could be placed on an angle. The text in the boxes would also be linked together so that when they are manipulated the content is cohesive.
In short you can integrate text in your page so that it flows how you want it to and not in a big boring box. (not that boxes are boring)

Adobe is definitely coming up with some interesting things, how applicable they are or if they are even going to come to full fruition is another thing. All in all, it was an informative session. Here are a few links they mentioned in the session:
Tv Adobe
Adobe Labs
Closure Game Click “Play This Game” on the right hand side

Space - Joshua davis
This was by far the most interesting and lively session. He is an incredible speaker. Not only was he entertaining and funny, but insightful and inspiring. I don’t really understand how he creates his works, but it was a treat to go through his thought process with him.(Action scripting is foreign to me and I have learned that it doesn’t like me when I try to play with it.)

His process work is extremely in depth and he is constantly tweaking and experimenting. In this session he was attempting to define space and what happens to the concept of space when variables change.

Through code he created a grid of shapes (started with circles and squares, replaced them with decorative flowers decorative shapes) which acted as his base in order to evolve his solutions. Minor changes in his computations would yield massive results. For example a small change in scale, proximity or even alpha, in his code, would create a totally different look or feel to his work. The grid which was at first orderly began to look randomly organized.
He continued on and dealt with his dislike for kaleidoscopes exploring different images, trying to find out what assets create what kind of results. He used objects such as Christmas ornaments and crests to create images that were different and interesting. This eventually moved into how bezier curves could be be used to further his explorations. He created voids where objects would move around, attempting to predict a path along the curves. All these explorations resulted into what you see on the Toronto FITC programs and schedule. But it doesn’t stop there.
In Rovereto, Italy, he printed out his work as outlines and set up an installation. Anyone who was passing by could stop and colour in his work with chalk. What he observed is something we should all take into account. He said that the older the person, the more reluctant they were to participate. I think that so people get caught up in growing into a “mature adult”, that they forget they’re allowed to have fun and experience things. I believe that inside we’re still like children because everyday we encounter new things and learn from our surroundings. Yes, it’s not always fun but, learn everyday and it’s important to hold on to that curiosity and need for fun. That’s what makes us human and gives us the ability to be create.
For me, his session put creativity into a different perspective and brought out the excitement to create and to be inspired. (or it could have been the Red Bull, ha ha) This, for me, was the highlight of my three days. (Aside from the free coffee/tea and three cookies.)

Digital Creative Agency-Joshua Hirsch
Big Spaceship. I love that name. Plus, they seem like a very berry fun bunch who do really awesome work. The two main things that I got out of this session was, the importance of keeping up with the tried and true analog ways and….that everyone in the field should be considered a creative.
I completely agree that making projects by hand should be kept alive. We all know that it takes the same amount of long hours and hard work to make amazing things in the digital world. But nothing amazes people more than creating something visually exciting and appealing by hand. I know that I tend to be extremely amazed with the laborious hours someone has spent into making something with tools and materials, finding a way to make a world from the things around us. It’s like getting a gift made by hand versus a virtual gift card or, the first star war movies versus the new prequels. It just ain’t the same.
Big Spaceship runs their agency in a way that involves everybody. Departments are not separated in a definitive way. They have created small “sub agencies” within their agency with fun and a bit of healthy competition in mind. Each team has a name and mascot and each develops their own way of developing their projects. The phrase that he came up with and stands by is: fun begets quality. Everyone can attest to this. When we’re having fun we can come up with some pretty amazing ideas or ideas that are at least worth the memory. The hope vs. despair mini project was a pretty good example. The premise was to detect when smiley or sad faces occurred on twitter. The office got together and created a visual aid out of paper and a lazy susan, then programed a computer to detect smiley or sad faces. This brought out the desire in one person to program it in a language that he wanted to learn and didn’t know (Python). For people passing by, smiley faces made them happy and sad faces made them a bit disappointed.
I found Big Spaceship’s way of keeping up with creating things by hand very inspiring. It’s nice to see a company that takes the time to create by finding ways that are not considered “conventional”. It might not be the easy way to do things, but it keeps people guessing and that sense of magic and creation is upheld.

Seeing Sound, Source + Imagination-Jared Ficklin
A truly entertaining session that would have been extremely boring had it not been for Jared’s humor. He search and used many examples to explain complex information that made it fun to watch. I didn’t really have a clue what he was talking about when it got into the mathematics and formulaic explanations, but he made it interesting with his quirky examples, photos and Rubens tubes. This was worth every minute my behind spent on that chair.

MTV Jackass on Air-Brett Rampata
You would think that something about Jackass or MTV couldn’t possibly be boring….but it was. The concept was interesting, get your friends, create a community online and play pranks. Throw poop, blood, vomit and “love” grenades. Brand penis on your screen….. yes… typical Jackass humor stuff. It was a little gross for my liking, but I was amused at how “life-like” they made the bodily fluids look like. Seems like they worked hours on end to make that vomit poop and cum on your screen look like the real thing. But they should have gotten a better speaker. I could not sit through to the end. That’s pretty much it for that one. I’m not being a prude either, half the people walked out. Sorry, but I wish I could have said it was worth sitting in on. Action scripting next door seemed a lot more interesting than this one.

The last one I attended was a panel discussion on freelancing.
Information was good and a lot of questions were relevant. The only problem I had was that the lady at the end of the table was mumbling and speaking away from the microphone. I couldn’t hear a thing she said. The other ones (sorry I forgot their names) spoke clearly and it was clear that they had a lot of experience. It was rare to see females in this crowd so I’m inspired to see such strong woman leading in a male dominated industry.

That’s pretty much my experience at FITC. Hopefully I’ll be able to go again! I lost a bit of wind by the end of this blog so my apologies for that. Hope this leaves you with some inspiration or at least information on what to expect at FITC!

Karen Lui

My FITC Experience

April 30th, 2009

Hi there! It’s Sheila ‘Jaz’ Tanoyo, who’s graduating one of these days! I’m gonna miss Seneca…Anyway, I volunteered on Monday from 1:30 to 6:30PM shift, and I had a good time. Seneca booth was a lot better than I thought (not that I underestimated Seneca or something like that). It showcased toys/figures which are Animated people’s work, some sketches which are again Animated people’s work, and some Skateboard design by Digital Media Arts (DMA) students! I was kind of disappointing at first…it’s like we only get very little space to showcase our work…so I talked to Samina about it, and she explained how there was a TV in our booth (it was turned off when I arrived there), and it’s supposed to showcase our digital work. Fair enough then…too bad I didn’t know about it before. I didn’t bring any digital work at all…I wish I brought some work that I could share with people.

Seneca Stings!

Seneca Stings!

I went to one presentation and it was the “Cool Shit”. There were 6 guys there, one of them was a presenter/MC, and then the other five were some Flash guys who showed us what cool shits they’re currently working on. Each of the guys were given time limit 10 minutes to showcase their work. The first guy was Balázs Serényi, he developed a program/game that can be controlled by people movements. So he turned on his web cam, and hundreds of people in the room started waving their hands like crazy to control the game. It was fun!

The second guy was Koen De Weggheleire, and his presentation was my favorite. He started by loading picture of his “girlfriend” (Angelina Jolie) on the screen, and then he erased her eye brows. After that he turned on his web cam and started playing around with it. He made faces, or actually he just moved his face around, and then his application showed his funny face moving on the screen. He also put some music and pretended he was singing along to the music. He did some other things too, but those three are the ones I remember for now. All of them are the cool shits!

The third guy was Mario Klingemann, who made an application that can turn images into Van Gogh’s painting. Ralph Hauwert, the 4th guy, showed us some of his 3D work. And the last guy, Dr. Woohoo (I love the name!), played around with some weird shapes that moves along to some weird music. There were so many people attending the Cool Shit presentation, the room was packed! I’m really happy that I chose to attend this presentation and I hope they’ll bring back the Cool Shit on FITC next year.

FITC is a great place to meet other people in this industry, see cool presentations, or simply just hang out with your friends. I’ve been kind of busy lately that I only volunteered for one shift and attend one presentation only. I wish I could do more…

Anyway, that’s all for now. Go check out my website: JTrish.com
It’s out-of-date. It only has the work that I did about 4 years ago…I’m re-designing it. Stay tune!

- Jaz

The FITC Experience (Mon. and Tues.)

April 28th, 2009

Hey all! Amanda Davy here, Digital Media Arts Graduate, Winter 2009 (at least, I hope so). I volunteered at FITC Monday and Tuesday morning, and I must say it was an enjoyable experience. There was a lot of meet-and-greet, chatting and generally friendly conversation. There was a great atmosphere floating around the halls and some friendly/competitve games of Rock Band going on during the breaks.

The most informative presentation for me on Monday was “The Ins and Outs: Flash CS4″, led by Richard Galvan. It basically explained all of the new implements in Flash CS4 for animation, along with hints for the developers as to how to integrate code into their functionality. I’m really interested in getting a look at that code.

I didn’t go to many of the presentations either day, but of the ones I saw on Tuesday I found “Get off your ass and start using AS3 already!” by R Blank the most helpful. Naturally, both appealed to my developer side and hence they were my favourites. There were a lot of other really good presentations though, such as “Getting in the Groove with PureMVC” by Tim Willison and “Things Every ActionScript Developer Should Know” by Grant Skinner.

I’m glad that I went to FITC, it’s a great opportunity to meet new people, learn a few new tricks and just to hang out and have a good time.

- Amanda

FITC Toronto - Day 1 and 2

April 27th, 2009

Hey, Samina here. I can’t believe it’s almost day three of FITC; the past two days have flown by. For a few weeks prior to the festival, I worked with Joe and Andrew to organize Seneca’s booth here, and it’s been awesome. Last year (the first time for both myself and the SCA at FITC) my main job was to organize the volunteers; this time around I got to take on a more involved role in the planning and truly see the process through from start to finish.

Following our last class of the semester (and of DMA, as we’re graduating this June), a few of us spent Friday afternoon loading up all our equipment and some artwork to bring downtown, Friday evening transporting and unloading it at the Hilton, and Saturday evening setting up the booth. FITC tends to be a series of late nights and early mornings (I was up at 5am today), but the sleep deprivation is completely worth it.

In between looking after the booth, I managed to finally take in a presentation today. I sat in on “Dame Judy Dench Could Kick my Mother’s Ass,” with Shaun Hamontree of MK12, a motion graphics company based in Missouri. Apparently, the company’s founders were all victims of the bursting dot-com bubble, who decided to joing forces after meeting in a coffee shop. They started making their own 1-minute films in-house, using only desktop software, and taking on all tasks themselves, including acting. One of their larger projects, A History of America, gained notice when they showed it to a member of FX Cartel. This lead to MK12 meeting film director March Forster, who asked them to produce some motion graphic elements for Stranger than Fiction (wicked movie by the way, showcasing Will Ferrell in a non-idiotic light).

MK12 worked on the opening titles for The Kite Runner (which I have no desire to see, given how depressing the book was), and then they landed what can only be described as an effing huge job: they were asked to work on Quantum of Solace, the latest Bond flick. Their first task was to simulate the “smart computer” used in the film, which in some ways looked like a gigantic touch screen. It was interesting to see how they moved from an initial idea of “brain mapping,” to filming a mocked-up set in order to give themselves a reference for motion, to progressively layering more and more into the scene to build realism. Finally, the scene was filmed with the actual actors, on-set, and the team used careful motion measurements as a basis for adding in the graphics.

Although this was already a pretty big deal, MK12 badly wanted to produce the film’s main title sequence, so they worked on a pitch. Their first two attempts involved motion tests with footage they took themselves, but they missed the mark somewhat. The Bond people wanted to convey desolation and the desert, so the company reworked their idea and storyboarded it out, arriving at a sequence in which women form from desert sand and try to consume Bond. The process involved sculpting women out of sand and working with particle animation to make the sand move. I haven’t see QoS, but the sequence looked pretty amazing.

Okay, all for now. I have plans to attend a few sessions tomorrow, so there will be more blog posts to follow!

-Samina

First Days of FITC

April 27th, 2009

Hello!  I’m Danielle Pepin, student of Digital Media Arts at Seneca College.  I do cartooning, animation and motion graphics.  This is my second year in attendance with Seneca now as a graduate.

First days of the FITC were pretty cool.  The get a job event had lots of talent from my school including a few of my classmates.

First presentation I went to was “Digital Experiences Beyond the Monitor” by Joseph Corr and Mathew Ray
www.cpbgroup.com
www.mathewandamanda.com

It was about digital art large scale projections on buildings.  Everything from bouncing balls falling off the walls to dancing pillars.
This stuff is amazing!

I’ll supply the youtube:
http://www.youtube.com/watch?v=3FQv_eAxp3c

They also showed a video how to make your own touchpad from water and ink in a plastic bag and a camera.

http://www.youtube.com/watch?v=yzNh31q61gc

-Danielle Pepin
www.digitalseahorse.com

second day FITC 2009

April 27th, 2009

Heyyy
Seneca students here, Hussein Mahfoud and Daniel Lowder. We Just finished our second year of Graphic Design. Just wanted to say that FITC was has been a valuable experience. Today we attended a lecture about “Running Your Own Freelance Business” it was awesome. They discussed things such as rates, contracts, how to deal with clients and many other good business practices to keep the business running well.

Hope you can make it out tomororw!!!

First day fantastic

April 26th, 2009

Hi! I’m Aylwin Lo, a DMA student at Seneca. I’ve been doing semi-pro print, web, and motion work for a number of years since graduating from the University of Waterloo with a BMath. This is my first year at FITC, and it’s already been highly impressive! I’m sure I’ll be back next year.

Highlights so far include:

  • Zachary Lieberman and Golan Levin’s phenomenal presentation, “Art, Gesture, Computation, Framework”;
  • Experimenting with posting news on-the-fly on Twitter during Adobe’s keynote – and getting both retweets and new follows;
  • Joshua Davis’ hilarious, dynamic, and inspiring presentation on space, his process, infographic onanism, and dancing like a 6-year-old;
  • F13’s gallery opening for Davis’ exhibit, which included an interactive projection of his work; and
  • Friendly folks and free drinks at the Influxis-sponsored party at 424 Wellington.

I’ve posted a few blurry cellphone cam pics in a set on Flickr; hopefully our group’s other photos will be uploaded soon! For more coverage, definitely keep tabs on FITC’s site and #fitc on twitter. After a spell, Adobe’s also promised to have you covered on any sessions you missed: they’ll be posting video of the sessions at http://tv.adobe.com/.

Welcome to Seneca College’s FITC 2009 Blog!

April 26th, 2009

For the second year in a row, Seneca College School of Communication Arts is the premiere educational sponsor of FITC Toronto. We’re displaying work from various programs in the SCA at our booth.

Throughout the festival, we will have students writing blog posts about what they see and experience here.

Ask Samina for the credentials to log in. Get posting, and don’t forget to sign your name!